=========================================================================== Title : Nessus: 5th Canto of INFERNO Date Finished : 06/03/1995 Author : John W. Anderson (aka Dr Sleep) Email Address : 76312.3415@compuserve.com Other Files By Author : "And Hell Followed," Episode 4, Level 7 of *The Ultimate DOOM* by Id Software; "Dante's Gate" v2.3 (1st Canto, INFERNO) "Crossing Acheron" v2.2 (2nd Canto) "Virgil's Lead" (3rd Canto) "Minos' Judgement" (4th Canto) "Geryon" (6th Canto) "Vesperas" (7th Canto) : For HERETIC: "Recant" v1.1 Misc. Author Info : Namu Amida Butsu Additional Credits to : Jim F. Flynn for support; Shawn Green, American McGee, John Romero, and everyone at Id Software; Howard "Desdinova" Rider for graphic support; Antony Burden and Simon Oke for DETH 2.3; Joshua E. Anderson for playtesting. Description : NESSUS is the 5th Canto in my INFERNO series. Minos decided to grant leniency and not kill you until next week. In the meantime, having slipped past Cerberus, the top dog, you and Virgil come to a precipice overlooking the river Phlegethon. There, Virgil greets the Minotaur using phrases from an out-of-date "Passport to Demonese" by Charles Berlitz. Enraged at having been asked to remove his panties, the Minotaur falls upon the ground and throws a conniption fit. You grab Virgil and climb down some boulders to the foot of the cliff where Chiron, the chief Centaur, offers to have Nessus carry you across the river on his shoulders. "Why, that's mighty white of ya'," says Virgil. "No problem, sailor," says Nessus. "Hop on." This is primarily a deathmatch level, but it's full of enough surprises to make single play quite challenging. =========================================================================== * Play Information * Map # : Map07 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes (preferred) Difficulty Settings : All New Sounds : No New Music : No New Graphics : Yes Demos Replaced : None * Note on the Graphics * The star sky texture was composed from scratch using Paint Shop Pro v2.0. =========================================================================== * Construction * Base : New level from scratch Build Time : Quite a while (over 100 hours) Editor(s) used : DETH 2.3 by Antony J. Burden and Simon Oke; Other Utilities : BSP v1.2x by Colin Reed; RMB v2.1 by Jens Hykkelbjerg; DOOMTex v1.0c by Steve McCrea; DOOMTex Supplement by Ben Sze; Paint Shop Pro v2.0 for Windows. Known Bugs : Newt Gingrich May Not Run With... : OS/2 WARP